While I love Fusion 360 and Tinkercad, it has to be said that for D&D/Tabletop hobbyists with 3D printers, Blender is the go-to CAD tool. Allows you to use modifiers for things like booleans and bevels, that impact the export, without making those changes permanent in your actual design.Bend and pose your characters using Rigging.Renders realistic scenes, quickly – create photo-real mockups of your finished design!.You can use primitives, parametric, sculpting, whatever style of CAD works for you.As well as the graphical interface, it has a powerful Python scripting feature.Blender is completely open and free (both in terms of freedom and beer).OK, I said Blender is the application I would choose, but why specifically? Blender is great for those times you want something with angles and curves, that will be 3D printed, but also have those imperfections that make it look realistic.
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